X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/2af83e98005a14c439b360a5b9ac636f594d9f0c..3de51c6f55d304f038df1b77c8ab346e2a187fe1:/Super%20Polarity/ActorFactory.cs diff --git a/Super Polarity/ActorFactory.cs b/Super Polarity/ActorFactory.cs index 3e2f80b..f9c7697 100644 --- a/Super Polarity/ActorFactory.cs +++ b/Super Polarity/ActorFactory.cs @@ -10,7 +10,7 @@ namespace SuperPolarity { static class ActorFactory { - static internal Game Game; + static internal SuperPolarity Game; static public MainShip CreateMainShip(Vector2 position) { @@ -48,9 +48,97 @@ namespace SuperPolarity return ship; } - internal static void SetGame(Game game) + internal static void SetGame(SuperPolarity game) { ActorFactory.Game = game; } + + internal static Bullet CreateBullet(Vector2 position, float angle) + { + Bullet bullet = new Bullet(Game); + + bullet.Initialize(Game.Content.Load("Graphics\\square"), position); + + bullet.Angle = angle; + + ActorManager.CheckIn(bullet); + + return bullet; + } + + static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position) + { + StandardShip ship = new StandardShip(Game); + Texture2D texture; + + if (polarity == Ship.Polarity.Positive) + { + texture = Game.Content.Load("Graphics\\positive-scout"); + } + else if (polarity == Ship.Polarity.Negative) + { + texture = Game.Content.Load("Graphics\\negative-scout"); + } + else + { + texture = Game.Content.Load("Graphics\\neutral-scout"); + } + + ship.BoxDimensions.X = 10; + ship.BoxDimensions.Y = 10; + ship.BoxDimensions.W = 10; + ship.BoxDimensions.Z = 10; + + ship.Initialize(texture, position); + ship.MaxVelocity = 5.2f; + ship.FleeVelocity = 6.5f; + ship.ChargeVelocity = 5.5f; + ship.Value = 3; + ship.HP = 0; + ship.AngleChangeProbability = 20; + ship.SetPolarity(polarity); + + ActorManager.CheckIn(ship); + + return ship; + } + + static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position) + { + StandardShip ship = new StandardShip(Game); + Texture2D texture; + + if (polarity == Ship.Polarity.Positive) + { + texture = Game.Content.Load("Graphics\\positive-cruiser"); + } + else if (polarity == Ship.Polarity.Negative) + { + texture = Game.Content.Load("Graphics\\negative-cruiser"); + } + else + { + texture = Game.Content.Load("Graphics\\neutral-cruiser"); + } + + ship.BoxDimensions.X = 40; + ship.BoxDimensions.Y = 40; + ship.BoxDimensions.W = 40; + ship.BoxDimensions.Z = 40; + + ship.Initialize(texture, position); + ship.MagneticRadius = 1000; + ship.RepelRadius = 200; + ship.MaxVelocity = 0.5f; + ship.FleeVelocity = 5; + ship.ChargeVelocity = 1; + ship.Value = 10; + ship.HP = 29; + ship.SetPolarity(polarity); + + ActorManager.CheckIn(ship); + + return ship; + } } }